COVERAGE EVALUATION OF SURVEILLANCE CAMERAS USING BIM AND GAME ENGIN

Ameen Hamza Albahri1 and Amin Hammad2

1) Ph.D. Student, Department of Building, Civil and Environmental Engineering (BCEE), Concordia University, Montreal, Quebec, Canada.
2) Professor, Concordia Institute for Information Systems Engineering (CIISE), Concordia University, Montreal, Quebec, Canada.

Abstract: Security management is one of the most important tasks in the field of Architecture, Engineering, and Construction (AEC) industry and has been given much attention by the public. This importance has been manifested with the need to ensure protection of significant spaces inside buildings. Monitoring these spaces using surveillance cameras is becoming extremely necessary since it can decrease the hidden locations behind building obstacles. A major issue related to surveillance cameras, is to maximize their coverage considering the cost constraints before the construction is completed. Previous studies applied different methods to maximize the camera coverage using 2D and 3D techniques which showed many limitations. This study proposes a BIM -based method to evaluate the coverage of security cameras in buildings during the design stage. This method includes space identification phase, camera simulation process, visibility analysis, and coverage assessment.

Keywords: BIM, game engine, camera coverage, Field of view.

Bibliographical Reference:
Ameen Hamza Albahri and Amin Hammad. “COVERAGE EVALUATION OF SURVEILLANCE CAMERAS USING BIM AND GAME ENGINE.” In Proceedings of International Conference on Civil and Building Engineering Informatics (ICCBEI 2015), 108. Tokyo, Japan, 2015.

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